Video Game Characters REACT to Bad & Great Games
A video on YouTube. In Short Films, a Krater category.
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Corridor Crew interviews a former Rare developer about working on first-person camera rigs for GoldenEye 007 and discusses video game character models, motion capture, and facial animation errors in various titles.
From the video
Answers: How were first-person camera rigs and character animations made in classic video games like GoldenEye 007?
- Video game animation and motion capture
- First-person camera rigs in games
- GoldenEye 007 development history
- Marvel's Avengers character models and voice acting
- The Elder Scrolls V: Skyrim player animations and mods
What it concludes
- Mario's character model in Mario 64 uses the exact same bones as the original Nintendo 64 release without updates.
- Using famous actors for video game roles like Marvel's Avengers increases production costs significantly.
- Default NPC face models in games like Fallout 4 are extremely versatile for various character roles.
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