Fixing Dragon Ball Super's BAD Artwork | EPISODE ONE | The Anatomy of Anime
A video on YouTube. In Anime, a Krater category.
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The creator corrects poorly animated artwork from Dragon Ball Super episodes 5, 9, 24, 30, 33, 50, 67, 119, 123, and 129 in the style of the series' supervisors, highlighting the time constraints and massive workloads faced by anime artists.
From the video
Answers: How can bad Dragon Ball Super animation be corrected to match series supervisor styles?
- Dragon Ball Super animation analysis
- Anime art style correction
- Keyframes and in-between frames
- Dragon Ball Super supervisors
- Anime production time constraints
What it concludes
- Dragon Ball Super faced severe scheduling issues resulting in rushed artwork and inconsistent animation quality across multiple episodes.
- Supervisors like Naoki Tate, Yoshitaka Yashima, Yukihiro Kitano, and others often had insufficient time to polish character designs and corrections.
- Revising the poorly animated frames demonstrates that the artwork could look significantly better with adequate time and adherence to character sheets.
- Animators of Dragon Ball Super produced between 3,500 and 5,000 unique drawings per episode under extreme time constraints.
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