Character Design Workflow - Concepting for 3D Games and Movies
A video on YouTube. In Art & Drawing, a Krater category.
Watch on YouTubeSummary by Krater
Concept artist Scott Flanders demonstrates how he brainstorms and sketches character silhouettes for a team of four futuristic rangers in a collaboration with ZBrush maker Pixologic, explaining the design process from initial paper notes to finalized digital shapes.
From the video
Answers: How do concept artists design character silhouettes for a team in ZBrush?
- character design workflow
- silhouette sketching
- team archetype design
- character naming and identity
- visual contrast in sci-fi design
What it concludes
- Starting with paper notes and generating associative word lists is a powerful way to begin brainstorming character ideas.
- Developing a quick hand for character posing is valuable because it provides a reliable toolkit of working poses for different archetypes.
- Focusing purely on silhouette shapes first, without getting bogged down in interior details, is a useful exercise for calibrating design eyes.
- Giving characters names and working titles provides an identity that helps guide and evoke further creative decisions during the design process.
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