Games that Aren't Games
A video on YouTube. In Video Essays, a Krater category.
Watch on YouTubeSummary by Krater
An exploration of LSD Dream Emulator, Mountain, and Kid A Mnesia Exhibition, discussing how their lack of traditional gameplay or interactive mechanics elevates them beyond conventional video games into interactive art.
From the video
Answers: Why are weird art games like LSD Dream Emulator, Mountain, and Kid A Mnesia Exhibition still important and successful?
- LSD Dream Emulator
- Mountain
- Kid A Mnesia Exhibition
- Video game art and design
- Walking simulators
- Interactive art
- Museum design in games
What it concludes
- LSD Dream Emulator is an early and iconic example of an interactive experiment that defies traditional game categorization.
- Mountain flips the relationship onto the player by measuring endurance and emotional investment rather than traditional gameplay success.
- Kid A Mnesia Exhibition uses its virtual museum space to deconstruct Radiohead's music in ways impossible with pure audio.
- Games that reject traditional mechanics push the question of reflection and interaction more accessibly than some traditional media.
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